![]() ・ HotA builds aren't as strong as pre-Season 1 due to the fixes in bugged skill interactions ・Strength scaling lets Barbs increase armor naturally ・Build variety improved due to the Season 1 patch ・ Werewolf builds that don't incorporate lightning skills are still underwhelming ・Early game significantly improved due to aspect acquisition changes ・Great durability despite nerfs to Masochistic ・ High skill ceiling due to heavy reliance on proper positioning and imbuement usage ・Key aspects are easily accessible in Season 1. ・Several buffs implemented in the Season 1 update. Season 1 Strengths and Weaknesses of Each Class Class Their effecetiveness in the endgame, however, have been unremarkable so far and most builds tend to struggle with NM pushing and other forms of endgame content.Ĭhanges were made based off Season 1's Patch Version 1.1. Sorcerer's still excel in the early stages of the game, allowing players to comfortably start their Season 1 journey and blitz through the campaign with ease. While lightning skills in general have seen decent improvements, several key passives, aspects, and skills from other archetypes have either been nerfed significantly or changed with midling effect to their overall power level. ![]() ![]() Unfortunately, changes to sorcerers have been underwhelming in Season 1.
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